Background (bio taken from app store)
Find a trip in one tap - Where will luck take you?

Here’s our secret… we love going away for the weekend but hate all the planning.

So we thought we’d make it simple, and fun. Welcome to LuckyTrip, a new travel inspiration app that lets you find and book unique trips.
It’s the easiest way to find your next adventure. Set your budget… let the button decide.

Tap Lucky and instantly see a complete trip to one of 300 destinations. Each trip finds you.
Problem
An update of the Lucky Trip mobile application that fixes the negative issues reported with the app, as well as an application that effectively helps convert customers through a more simplified user journey. 
Application Reviews 
Reading through reviews of the app there seems to be a couple of problems that the users face day to day. Biggest faults that is stated is the ease of use of the app. Users also state that the app seems buggy with the saving feature and also the budget changer. This is some of the most important parts of the feature, in my opinion this is the biggest USP to users.
The fact that you can only change certain features once you have made an account is a good takeaway, but this may deter some users. Booking holidays doesn't need an account, users want to just use the app efficiently and leave. 
Screenshots of previous design 
Key Findings.
• I have come to the conclusion that maybe there is too much information on single pages 
• Users are confused by the app 
• Saving feature doesn’t work efficiently 
• The fact that you can only change certain features once you have made an account is a good 
Competitive analysis 
 After conducting competitive research of Lucky Trip app competitors, the research identified and confirmed how essential the key findings that I established with the Lucky trips app were, and also pointing out additional features that competitors used to enhance the user experience of their mobile applications. However looking through the applications of competitors it was clear to see that Lucky trip had a good USP.
Asking about users holidays
I decided to conduct a set of short interviews asking some everyday users what their plans are for holidays, and how they would usually go about arranging them.
I asked about 
the current ways they book holidays 
what type of activities they did on holiday 
what would stop you taking a holiday at any time in the year
if they think about a budget while booking holidays 
and would they be interested in a app that could set a price and find them a holiday at the push of a button
Has Covid changed your holiday taking procedures
Key findings from interviews:
•  A major takeaway that must be said, is due to Covid the vacation and holiday sector has taken a massive plummet and some people are not only scared, but also confused about how holidays will be in the future.
•  Certain users have to take into account other factors before making any plans, so the dates feature is massively important
•  Users do like to get value for money but are unaware of how they can do it efficiently when it comes to holidays.
In total there was 3 personas created for the purpose of this project. But April's core values was something that I felt was more understanding to the what the application stood for, also her persona was quite close to the research findings.
Ideation
I knew from the research that it was important to create this app with a more simplistic look, that also made the application more appealing to users. I knew this meant that I would have to break down what exactly it was that I think users where confused by, and design accordingly.
Final outcomes and Version Decisions
I have decided to do multiple outcomes from my initial wireframes. This is to show which outcome i think would benefit the application more, this can be from white space being used to give the app more of a sophisticated and higher end look, but I don't think this is necessary with this process.
On the home feed I have decided to go with the version 2 design. the reason for this being that the V1 seemed counter intuitive, due to the double use of the budget bar, but also it felt as if it had less fluidity due to spacing.
Learning and Conclusions
The result of this project was to create a design for a product that in my opinion has a great USP, but potentially hasn't really giving their product the correct appearance for what they are trying to portray. I think because this product is represented by the idea of a "budget" potentially users don't necessarily think the app would be designed accordingly. 
A key subject that I have noticed while doing this project is the different types of experiences that people try and get out of a holiday, some people really just want to relax, and others want to do as much as they can.
All designs made for this project were done through Adobe XD, which has been the software I have used the most for my UI and UX designs
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